12/04/2009 : Ubisoft a officiellement annoncé le développement de R.U.S.E., une nouvelle propriété intellectuelle développée par Eugen Systems, le créateur de Act of War: Direct Action. Des versions PC, Xbox 360 et PlayStation 3 sont prévues pendant l\\\'année fiscale 2009/2010. Son avant-première publique aura lieu demain à la Game Developers Conference (GDC). Info/news concernant R.U.S.E. sur PC, chez Hardgamers.com.Info/news concernant R.U.S.E. sur Playstation 3, chez Hardgamers.com.Info/news concernant R.U.S.E. sur Xbox 360, chez Hardgamers.com.
12/04/2009 : Batman is all about lurking in the shadows, and there’s nowhere more shrouded in darkness than the decrepit corridors of Arkham Asylum; home to every insane bad guy The Dark Knight has banged up over the years. Developer Rocksteady are attempting to make this the definitive Batman game, which shouldn’t be too difficult given the lacklustre videogame history of the Caped Crusader thus far, the best example being Batman Returns on the SNES, which was great fun to play despite failing to capture the innately dark nature of the character. Batman: Arkham Asylum promises to be the game that finally does DC’s gloomiest character justice, featuring a complex stealth mechanic and an excellent combat system. Preview de Batman : Arkham Asylum sur Xbox 360, chez Strategy Informer.
12/04/2009 : Slumped into a beanbag, neck craned up towards the big screen, we’re about as far away from Just Cause’s adventurous hero Rico - who opens the demo we’re being shown falling from thousands of feet through the clouds - as we can possibly get. Immediately, we’re drawn into the action as Rico Rodriguez opens his parachute at the last moment, descending into a small village inhabited by numerous hostile units. Lead through the demo by Peter Johansson, Lead Designer for Swedish developer Avalanche, Rico can use his grappling hook to latch onto scenery and zip around like a madman or he can launch it at enemies and tether them to objects or to one another. The watchword for Just Cause 2 is chaos, and never before have we seen a game that provides you with so much opportunity to create it. In fact it’s this word that’s repeated countless times throughout the presentation of the game and with good reason. Gas Stations erupt in balls of flame and debris, any of the 100 vehicles on offer can be stolen at high speed and getting into the air is a simple case of gathering momentum, swinging into the air and unfurling your ‘chute. Preview de Just Cause 2 sur Xbox 360, chez Strategy Informer.
12/04/2009 : The hack ‘n’ slash genre excelled on the last generation. Titles such as Devil May Cry, God of War, and Ninja Gaiden all brought their own sense of brutality that often left players wide-eyed and licking their lips with the lust for blood. The success of such franchises hasn’t played out to the advantages of this type of game in the long run though, as current gen updates have been little more than a graphically superior re-run of adventures past. With Devil May Cry 4 forcing players to retrace their steps and Ninja Gaiden 2 offering a noticeably more mainstream and unimaginative adventure, it’s hard not to argue that hack ‘n’ slash fans’ best days are behind them. Preview de Ninja Blade sur Xbox 360, chez Strategy Informer.
12/04/2009 : Having seen very little fantasy games published on the Xbox 360, gamers should welcome Sacred 2: Fallen Angel with open arms when it launches at the end of March. What does it offer for those looking for a fantasy RPG? The answer is it offers a beautiful four-player cooperative experience that players can drop-in and drop-out of at anytime. Let’s take a quick look at a few features that stood out through our short adventure in the preview build. Preview de Sacred 2 : Fallen Angel sur Xbox 360, chez Strategy Informer.
12/04/2009 : Upon seeing the movie version of Wanted adapted from the cult graphic novel, it was immediately obvious that it would make for perfect videogame fodder. However, with gamers no strangers to sloppily converted, half-baked movie related fare; it’s always difficult to approach yet another example without some degree of cynicism. Is Weapons of Fate doomed to join the swelling ranks of turgid movie to game translations or will it buck the trend? It’s a question we feel obligated to ask of every movie to game conversion. Preview de Wanted : Weapons of Fate sur Xbox 360, chez Strategy Informer.
12/04/2009 : There's a fine line between listening to what people say is bad about a game and then improving on it and making sure those improvements don't actually take away the vital gameplay elements that made original title good. Unfortunately, with regards to Condemned 2, the latter applies here. Test de Condemned 2 : Bloodshot sur Xbox 360, chez Strategy Informer.
12/04/2009 : It’s not often I download Arcade games. They have to stand out and be worth the couple of hundred points charged by companies. To this date therefore I’ve purchased Worms and that crazy Golf game. Both of these in my eyes were worth the money. Then you get games like Rocketman: Axis of Evil which will set you back 800 Points or Ł6.80 in foreign money. A fair old bit of pocket money for what is essentially tat. Test de Rocketmen: Axis of Evil sur Xbox 360, chez Strategy Informer.
12/04/2009 : Rightly or wrongly, the PC is currently taking a back-seat as far as gaming is concerned. Look back a few years and, despite the convenience of consoles, the PC still had a few footholds in certain genres where the consoles surely didn’t stand a chance. Fast-forward to the modern day and we’re all perfectly happy playing Call of Duty 4 with a joypad, thanks for asking, and the PC is finding itself backed further and further into the corner. There is one area in which the PC is still the king, however – the real-time strategy game. And Universe at War on the 360 does very little to change that. Test de Universe at War : Earth Assault sur Xbox 360, chez Strategy Informer.
12/04/2009 : Look, we know what you’re thinking. “Oh good, another third-person hack ‘n’ slash yawnathon with a fantasy setting and probably some rubbish RPG elements to make up for the equally rubbish combat”. And in all fairness, we were in the same boat as you just over a week ago. We’d seen the trailers that went up on the Xbox 360 marketplace, and they didn’t exactly fill us with confidence. On paper, everything about the game seemed generic as hell. So, you can imagine our surprise when Viking actually turned out to be one of the most fun games we’ve played for quite a while. Test de Viking : Battle for Asgard sur Xbox 360, chez Strategy Informer.
12/04/2009 : Black-ops and secret mission-based games usually involve a good amount of sneaking around and intelligence gathering, as well as cool gadgets and a variable amount of killing. Digital Extreme’s Dark Sector doesn’t mess with the formula much, but does offer a bit of a different take in the gadgets’ department. The game has undergone a big transformation from what was seen in its debut trailer from a couple of years back, with the final project more terrestrial than its space-based original concept. What we’re left with is a fairly safe game with a lot of shine, and a possible franchise that has more potential than what has been conceived for this first effort. Test de Dark Sector sur Xbox 360, chez Strategy Informer.
12/04/2009 : Lost has proven to be one of the most popular new television series in recent years, mainly due to its serialized storyline which gets ridiculously more complex with each passing season. The series gained enough attention for Ubisoft to nab the video game rights, and thus we have Lost: Via Domus. Via Domus tells the story of an entirely new character who slides seamlessly into the existing story, without adding or subtracting to the mystery surrounding the show. Test de Lost sur Xbox 360, chez Strategy Informer.
12/04/2009 : Spiderwick Chronicles is the latest videogame to arrive based on a film of the same name. Those unfamiliar with the series and that includes me; will not know that there have been five different best-selling books. It’s all a bit mystical with Goblins, Sprites and other mythical type creatures. It’s really not the type of game that I’d expect to go out and buy at the mature age of nineteen. Test de The Spiderwick Chronicles sur Xbox 360, chez Strategy Informer.
12/04/2009 : The original Virtua Tennis was by far the most played game on my Dreamcast. In fact, I played it so often I actually cracked the centre of the disc and had to buy a replacement. Virtua Tennis 2 improved on everything the original had done and rightfully took its place. Unfortunately, the third in the series, although good, just wasn’t up to the high standards set by its predecessors. I can’t really put a finger on why; it just didn’t feel right. But when Sega Superstars Tennis was announced, I must admit to being more than a little bit excited. All of my favourite Sega characters, Sega themed tennis courts, mini-games aplenty and Virtua Tennis as the structure holding it all together. Test de Sega Superstars Tennis sur Xbox 360, chez Strategy Informer.
12/04/2009 : Private Military Corporations are about money, and getting a job done. One part contractible mercenary, and one part special operative, employees of PMCs find themselves in some of the more war torn areas of the world. For the right price, PMC contractors are hired out to perform various tasks which are either too dangerous or too under-the-table for state armies. EA Montreal’s Army of Two puts players in the role of such individuals, and focuses on delivering an experience solely based on teamwork and cooperation. Test de Army of Two sur Xbox 360, chez Strategy Informer.
12/04/2009 : If there is one there is one thing the Xbox 360 gets constantly criticized for it is the lack of depth and diversity of its game library. Racers, Shooters, sports titles and well err, that’s about it. Sure, there are a few RPG’s here and there but in terms of being a games outlet for real creativity then it really does fall short. We’ve had a few games on its Live Arcade service like Space Giraffe but nothing that really stands out from the crowd and not nearly enough to persuade the doubters to purchase the console. In terms of quirky, creative titles Sony and Nintendo have always led the way. For the 360 to really show that it means business it needs
titles like Beautiful Katamari. In fact, regardless of this review, regardless of the score, the console needs a game like this. Test de Beautiful Katamari sur Xbox 360, chez Strategy Informer.
12/04/2009 : If only all of football was like this. Pirouette after pirouette, defenders with ball-juggling skills and lightning step-overs on a par with (pre-booze) George Best, and midfielders that can actually strike the ball on target whilst wearing an England shirt; magic as that sounds. Actually, it'd be rubbish wouldn't it? No effort, no toil, no work ethic, no surprises, no payoff for years of clinging to a shattering dream - just an endless supply of fanciful skill and humble goalkeepers picking the ball out of the back of the net. Christiano Ronaldo in a box, if you will. Test de FIFA Street 3 sur Xbox 360, chez Strategy Informer.
12/04/2009 : Until I visited the Ninjabee website I didn’t have a specific genre in which to place Band of Bugs. It’s definitely a strategy game, but not an RTS. The technical term for it is a tactical strategy game or turn-based strategy game, which means it’s a lot like playing with miniatures on a battle map, but done graphically on the computer. Oh…and it’s fun too. Test de Band of Bugs sur Xbox 360, chez Strategy Informer.
12/04/2009 : First-person non-projectile based combat is a notoriously difficult concept to pull off successfully, with perhaps only the Xbox 360 launch title 'Condemned' managing to make a convincing enough stab at a fluid control system thus far. Dark Messiah on the 360 makes for an interesting attempt at getting this right, combining the staple elements of an RPG class system with combat mechanics pilfered from both FPS and fighting games; this is a title in which kicking somebody off a cliff is as important as aiming up a well-timed arrow to the head, but unfortunately as a result of the wide focus, it ends up doing neither thing particularly convincingly. Test de Dark Messiah of Might and Magic : Elements sur Xbox 360, chez Strategy Informer.
12/04/2009 : Star Fox was one of Nintendo’s groundbreaking franchises on the SNES, and its success continued on the N64. Many fans will tell you, though, that Star Fox is nothing more than a shell of its former self after the repetition of Star Fox Adventures, the superfluous ground combat of Star Fox Assault, and the emo story of Star Fox Command. In the mean time, no game that has attempted to emulate the gameplay of Star Fox has come close to matching its quality. That is, until Aces of the Galaxy. Test de Aces of the Galaxy sur Xbox 360, chez Strategy Informer.