■ 25/04/06 - Without Warning Capcom’s latest acquisition, Without Warning, would seem, at first glance, to fit in with the rest of the company’s line-up. After all, it’s a third-person action adventure with some puzzle elements and a diverse array of characters. Plus, the enemies have an intelligence level roughly equivalent to that of a zombie… although that’s probably not a feature you’ll see on the back of the box.
■ 22/03/06 - Without Warning The storyline and concept of Without Warning sound - although quite cliché - promising: an American chemical plant has been taken over by a bunch of terrorists with a French accent and a special unit needs to regain control as soon as possible to save the world.
■ 23/02/06 - Without Warning In this day and age we are seeing more and more companies releasing games that focus more heavily on the storyline rather than on the gameplay. So instead of bringing just a video game, they want to bring you a great storyline that just lifts you through an experience, where you can take the key roles at the key parts of the story.
■ 10/11/05 - Without Warning This hackneyed terrorist shooter is without story, without characters, without originality, and most importantly, without fun.
■ 08/11/05 - Without Warning Anti-capitalist fanatics intend to spread swirling clouds of pure toxicity into the atmosphere and over several hundred thousand unknowing Americans. When they seize control of a sprawling chemical plant to achieve that sinister end, three special operations soldiers and three innocent bystanders find themselves caught in the clasp of terror itself.
■ 03/11/05 - Without Warning The third-person action/shooter genre has fallen by the wayside as of late, and has been overtaken by a glut of FPS titles following in the footsteps of Halo 2. This lull in third-person action shooter leaves the door wide open for Capcom’s Without Warning, a high-energy modern fighter focused on a well-trained spec-ops unit.