■ 18/09/08 - Robert Ludlum's the Bourne Conspiracy Jason Bourne is a character perfectly suited to video games due to his heightened senses, supernatural ingenuity and physical prowess. High Moon Studios has captured his essence to great aplomb in The Bourne Conspiracy, a game based on the events in the movie "The Bourne Identity." The game unfortunately mixes cheap tactics in with well-designed elements, creating an uneven yet enjoyable experienceTest de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez GamersMark.
■ 10/09/08 - Robert Ludlum's the Bourne Conspiracy Games based on movies usually are not fun. They are typically rushed out the door in order to meet a deadline to coincide with the release date of the film they are based on. This normally means that corners need to be cut during testing, or maybe the game is much shorter than it could have been otherwise. The game might even look or play a lot worse than it should if it was given the appropriate amount of development time.
Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez GWN.
■ 04/09/08 - Robert Ludlum's the Bourne Conspiracy Spy games on consoles have had a mixed history. From Mission Impossible on the NES to the stellar Golden Eye on the N64, spy games have usually ended up on two fields -- fantastic or dreadfully doomed for the bargain bin. The Bourne Conspiracy tries to not only take on the spy video Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Deeko.
■ 25/07/08 - Robert Ludlum's the Bourne Conspiracy Freedom is the buzzword of the next generation, conjuring up images of sandboxes, free roaming games where anything is possible and trying to do it is encouraged. Nowadays you almost expect to be dropped headlong into a whole world created specifically for your enjoyment, a world where leaps of faith get the blood pumping, where attacks can be planned from any angle and even running away makes you look cool. Add to this an interesting and diverting narrative, one which grabs you by the throat and makes you feel like part of the story, rather than just a pawn pulled along by digital destinyTest de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Ace Gamez.
■ 18/07/08 - Robert Ludlum's the Bourne Conspiracy Consider this. In 1973 you could rebuild a mangled astronaut with state-of-the-art bionics for the bargain price of $6 million dollars, so what can Jason Bourne do that Steve Austin cannot that justifies his $30 million dollar sticker price? It’s quite simple actually. Adjusting for 4.68% annual inflation since 1973, Steve Austin would cost $29,729,577.46 if you had to build him today. But wait…Jason isn’t part machine and he doesn’t have a nuclear power core so what does this super-spy really have? Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Game Chronicles Magazine.
■ 08/07/08 - Robert Ludlum's the Bourne Conspiracy With Splinter Cell: Conviction's Sam Fisher AWOL until 2009, and Solid Snake little more than an old fogey, now's Jason Bourne's chance to steal a march on his espionage rivals and establish himself as the next-gen secret agent supreme. It's a lofty aim, but can developers High Moon possibly pull it off?
Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez CVG.
■ 08/07/08 - Robert Ludlum's the Bourne Conspiracy In case you haven’t been following the development of Robert Ludlum’s The Bourne Conspiracy, you’ll find out here that the game’s lead character doesn’t resemble Matt Damon. Sorry for the spoiler, but that’s how it goes sometimes.
Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Team XBox [Reviews].
■ 03/07/08 - Robert Ludlum's the Bourne Conspiracy Author Robert Ludlum originally wrote the Bourne trilogy about an intensely trained secret agent that uses the identity Jason Bourne. While he loses his memory and has only this identity to lead him to the .
■ 03/07/08 - Robert Ludlum's the Bourne Conspiracy Robert Ludlum’s The Bourne Conspiracy is at once a hardboiled action game with awesome gunplay and knuckle-bruising combat and a narrow and repetitive experience that is tainted by poor design decisions. As Bourne you will relive past missions as you work your way up to and through present day to track down those involved in Operation Treadstone, and your identity. Along the way you will pock library walls with machinegun rounds, introduce a few faces to concrete, and floor it in a highly anticlimactic car chase. Let’s do this! Literary-style! Oh, yeah, this is based on the printed works and not the movies, so the characters won’t look or sound the same as their film counterparts. Now let’s do this!
■ 01/07/08 - Robert Ludlum's the Bourne Conspiracy Being Jason Bourne may look glamorous, but in reality it's probably not. Yes, you get to bring down the silly old CIA using rusty old cars and biros and then go and live on a beach with Franka Potente, but you also have to remember numbers, sleep Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez EuroGamer.
■ 30/06/08 - Robert Ludlum's the Bourne Conspiracy Unlike has-been martial arts man Jeff Speakman, Jason Bourne does in fact appear to be the perfect weapon, and The Bourne Conspiracy is a brilliant showcase for this. Unfortunately, as followers of the feature
■ 23/06/08 - Robert Ludlum's the Bourne Conspiracy Congratulations are in order for developer High Moon Studios. They've gone and done the impossible with Robert Ludlum's The Bourne Conspiracy, delivering a film-adapted game which stays true to the spirit of its source while also serving up an enjoyable experience. Just goes to show what sort of effect not rushing a game's development to coincide with a film release can have on the quality of the finished product. There are imperfections to be sure, but The Bourne Conspiracy is easily one of the best film-adapted video games that the industry has yet seen.
Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Games Channel.
■ 20/06/08 - Robert Ludlum's the Bourne Conspiracy As the third member of the “Espionage-Based Badasses Whose Initials Are J.B.” trinity, Jason Bourne seems a natural for an action game tie-in. And, sure enough, Robert Ludlum’s The Bourne Conspiracy arrives to try and make us forget we ever heard the names “Bond” and “Bauer.” Or at least that we played Nightfire and 24: The Game.
■ 13/06/08 - Robert Ludlum's the Bourne Conspiracy Australia, June 3, 2008 - The Bourne movie trilogy, comprising Identity, Supremacy and Ultimatum gave the action/spy genre a much needed towel flick to the groin. It demonstrated that exciting, kinetic action need not always involve big explosions, car chases with Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Live360.fr.
■ 09/06/08 - Robert Ludlum's the Bourne Conspiracy Looking back on preview coverage from this and other sites, there seems to have been a lot of excitement from critics leading up to the release of Robert Ludlum's The Bourne Conspiracy. After playing through it from start to finish, though, it's hard to understand why. The Bourne Conspiracy is aggressively average, offering up an adaptation of The Bourne Identity that - while mostly enjoyable - fails to do anything that plenty of other games haven't already done better.....
Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Games Radar.
■ 09/06/08 - Robert Ludlum's the Bourne Conspiracy Since the release of The Bourne Identity in 2002, Robert Ludlum's titular amnesiac spy has thrilled movie audiences with fast, brutal combat and tense action sequences. When developer High Moon Studios set out to create a game starring Jason Bourne, it drew on the electric choreography of the movies as well as the robust world of Ludlum's novels. Perhaps this is why The Bourne Conspiracy shakes off the mantle of disappointment worn by most movie tie-in games and proves .....Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez Gamespot US.
■ 09/06/08 - Robert Ludlum's the Bourne Conspiracy US, June 3, 2008 - Hollywood and video games have frequently had a love affair with government agents because agents' jobs seem to be packed with action and danger. Not only do they travel to exotic locations and carry out missions to save the world, they are essentially free to use any means necessary to accomplish their goals. This virtual "license to kill" allows them to wreak havoc, creating intriguing action sequences and fast paced moments that keep the viewer (or player) on the edge of his seat. The most recent title to adapt this concept is High Moon Studios ......Test de Robert Ludlum's the Bourne Conspiracy sur Xbox 360, chez IGN X360.
■ 09/06/08 - Robert Ludlum's the Bourne Conspiracy Australia, June 3, 2008 - The Bourne movie trilogy, comprising Identity, Supremacy and Ultimatum gave the action/spy genre a much needed towel flick to the groin. It demonstrated that exciting, kinetic action need not always involve big explosions, car chases with conveniently placed ramps or sassy one-liners delivered after the final baddie is killed ....