■ 12/04/09 - F.E.A.R. 2: Project Origin In what is undoubtedly an over-saturated market, the original FEAR proved to be an interesting combination of Japanese horror influences and psychological scares that put a fresh spin on the traditional run-and-gun FPS. With its labyrinthine plot involving shady corporations and bizarre events involving ghostly hallucinations, FEAR played upon certain horror conventions and in turn introduced the game’s most formidable enemy – a small girl named Alma. In FEAR 2, Alma remains at the heart of the narrative and in our extended hands-on playthrough of the first three levels of the game, we’re treated to a very up close and personal encounter with the anaemic, fully grown version of the malevolent apparition. Almost immediately we can tell that Monolith are staying true to their story and Alma’s evolution should make for an intriguing focus as we finally get to learn more about her origins. Preview de F.E.A.R. 2: Project Origin sur Playstation 3, chez Strategy Informer.
■ 01/03/09 - F.E.A.R. 2: Project Origi Horror games and first-person shooters are genres that seem to be made for each other, so it's quite surprising that the two of them "don't get it on" more often. Monolith managed to oversee a successful cross-pollination in 2005, and the result was F.E.A.R. - a creepy-as-hell survival outing that mixed satisfying gunplay with a Greatest Hits list of Scary Things. Ghosts? Check. Cannibalism? Check. A creepy little girl? Check. Lots and lots of blood? Check and check again. Preview de F.E.A.R. 2: Project Origi sur Playstation 3, chez VideoGamer.com.
■ 01/03/09 - F.E.A.R. 2: Project Origin F.E.A.R. was great, but F.E.A.R. 2: Project Origin promises to be even better. With original developer Monolith Productions in charge and 360 and PS3 versions set for release at the same time as the PC version, the future's bright, or should that be dark, for fans of all things F.E.A.R. With the game's Friday February 13 release date (what else?) inching ever closer, we thought it would be a good idea to sit down with primary art lead Dave Matthews (who may or may not have a band), and face our greatest fears. Preview de F.E.A.R. 2: Project Origin sur Playstation 3, chez VideoGamer.com.
■ 01/03/09 - F.E.A.R. 2: Project Origin The development of F.E.A.R. 2 has been akin to a British soap opera. Original F.E.A.R. developer Monolith, a Warner Bros. Interactive Entertainment owned development studio, couldn't make F.E.A.R 2 for Vivendi, so a sequel was announced for Warner. With Vivendi owning the F.E.A.R. name the Warner sequel had to be called something else, so a competition was set up for fans to name the game. It was decided that Project Origin fitted best, so until a week or so ago we'd been looking forward to a game that had the characters from F.E.A.R. but didn't have the name. Then, in a shock announcement, Warner revealed that it had acquired the name from Vivendi - presumably because Activision Blizzard didn't want another FPS in its portfolio - meaning we're kind of back to where we wanted to be a few years ago. F.E.A.R. 2: Project Origin is due for release from Warner in Q1 2009 and we went hands-on with the latest build to see how it's shaping up. Preview de F.E.A.R. 2: Project Origin sur Playstation 3, chez VideoGamer.com.
■ 09/02/09 - Project Origin Released in late 2005, I was a huge fan of Monolith's F.E.A.R., mostly because of the spectacular gunfights and crazy reveals that wrapped up what was initially a pretty cryptic story. So it shouldn'tPreview de Project Origins sur Playstation 3, chez GameSpy.
■ 26/01/09 - Project Origin Disponible via une démo jouable depuis peu sur tous les supports qui l'accueilleront le mois prochain, la suite de l'un des FPS les plus flippants de l'histoire se voit aujourd'hui gratifiée d'un dernier baroud d'honneur avec cette ultime preview portant sur les quatre premiers niveaux du jeu. Malgré une opposition frontale avec Killzone 2, qui semble déjà poser une barre technique très haute, F.E.A.R 2 compte bien se faire une place à l'ombre en proposant une ambiance qu'on a plus l'habitude de trouver du côté des Survival-Horror que des FPS. Est-il encore possible d'être surpris par un jeu d'action en 2009 ? Eléments de réponse dans cette previewPreview de Project Origins sur Playstation 3, chez JeuxVidéo.fr.
■ 08/01/09 - Project Origin It would be fair to say that the first F.E.A.R. was remembered more for its fright-filled single-player mode than its fairly pedestrian multiplayer. However, that hasn't deterred developer Monolith, which is expanding the multiplayer for sequel F.E.A.R. 2: Project Origin. We were lucky enough to be invited to play some of the game online at the London Warner Bros. offices, where we Preview de Project Origins sur Playstation 3, chez Gamespot US.
■ 22/12/08 - Project Origin Bien qu'Extraction Point et Perseus Mandate aient offert une seconde vie à F.E.A.R., ces deux add-on avaient quelque peu délaissé l'ambiance au profit de l'action. Plus généreux, aussi bien dans les gunfights que pour les apparitions d'Alma (ce qui paradoxalement faisait retomber la pression), ces "suites" furent synonymes de bons moments sans pour autant pleinement convaincre. F.E.A.R. 2 : Project Origin, la suite officielle du premier opus, devrait donc en toute logique remettre les pendules à l'heure et ce à tous les niveaux.
Preview de Project Origins sur Playstation 3, chez JeuxVidéo.com.
■ 11/09/08 - Project Origin Warner Bros. dropped by with an updated build of Project Origin, and we got a chance to see how Monolith's F.E.A.R. sequel is shaping up.
Preview de Project Origins sur Playstation 3, chez Gamespot US.
■ 21/08/08 - Project Origins Présenté sous forme de démo d'une dizaine de minutes à Leipzig, Project Origin s'est enfin laissé approcher afin de nous révéler ses angoisses, ses peurs. Bien qu'on vous ait rabattu les oreilles mille fois avec ça, précisons une fois encore pour les retardataires cryogénisés qui viennent juste de finir de décongeler que le titre ici présenté n'est rien de moins que la véritable suite de F.E.A.R. qui troque ici son nom contre les vrais protagonistes de l'histoire originale.
Preview de Project Origins sur Playstation 3, chez JeuxVidéo.com.
■ 26/07/08 - Project Origin .E.A.R. was labeled as the first true first-person shooter due to the fact that you were able to view your entire body with the exception of your face. While some may have considered this a minor advancement within the genre, it was still a significant one nonetheless. It gave the player a sense of physicality; the character didn't seem like a floating gun and a pair of arms. So when I walked into the Warner Brothers booth to check out their upcoming title Project Origin, I was expecting to see some gore, a bit of horror, and a couple more advancements within the genre to continue on past trends.
Preview de Project Origins sur Playstation 3, chez Playstation Universe.
■ 08/07/08 - Project Origin Project Origin": a deranged experiment on a hapless child, cursed with psychic ability and imprisoned for it, forced to give birth to at least two of her own children over the course of a lifetime of shackled suffering. Monolith's F.E.A.R. told the tale of one of those children and the search for his mother, Alma. Now, F.E.A.R.'s sequel will continue to unravel Alma's story, this time through the eyes of a Delta Force agent named Michael Becket.
Preview de Project Origins sur Playstation 3, chez GamePro.
■ 30/06/08 - Project Origin The events of Project Origin promise to bring the player closer – physically and psychologically – to Alma than the flittering twitches its predecessor, FEAR allowed. “You play Michael Beckett,” enthuses John Mulkey, Project Origin’s lead designer. “You’re going in to rescue Aristide, the president of Armacham – the woman who restarted Project Origin and wakened Alma. It starts before the end of the first game, when you (as Preview de Project Origins sur Playstation 3, chez Games Radar.