■ 16/04/09 - F.E.A.R. 2 : Project Origin Faisant abstraction du travail réalisé par TimeGate Studios sur F.E.A.R. premier du nom, Monolith n'a pas souhaité s'inspirer des scénarios imaginés pour Extraction Point et Perseus Mandate. Après bien des péripéties, le développeur de Seattle est enfin parvenu à récupérer les droits d'exploitation de sa licence et avec F.E.A.R. 2 : Project Origin, il compte bien reprendre son histoire là où il l'avait laissée... Si la troublante Alma est bien sûr de la partie et qu'il est toujours question de frissons « paranormaux », il faut toutefois faire avec une sensible nuance : F.E.A.R. 2 a été conçu dès le départ avec les PC et les consoles PS3 / Xbox 360 en tête. Une contrainte trop lourde à gérer pour Monolith ? Test de F.E.A.R. 2 : Project Origin sur PC, chez ClubIC.
■ 12/04/09 - F.E.A.R. 2: Project Origin If you take a moment to briefly examine Hollywood’s recent record making horror movies, most have been inferior remakes of successful Japanese horror flicks like Ju-On: The Grudge, Ringu and Dark Water or vomit-inducing torture porn like Hostel and Saw. What’s remarkable about FEAR 2 is that it’s not only a highly effective horror game, but it does a far better job of providing scares than any of the piss poor Hollywood horror movies we’ve been subjected to in recent years. It’s not only refreshing to play a game with an intelligent – if slightly muddled – story, it’s also a sign that videogames have come of age as a storytelling medium. Test de F.E.A.R. 2: Project Origin sur PC, chez Strategy Informer.
■ 16/03/09 - Project Origin Savant mélange de combats violents et d'apparitions dignes d'un film d'horreur, F.E.A.R. a marqué les esprits et engendré une enfant star : Alma. A la fois âgée de 8 et 15 ans (si, si, c'est possible quand on est une entité psychique issue de terribles expériences de laboratoire), cette jeune fille sème le chaos autour d'elle et transforme instantanément en steak haché le moindre soldat en armure qui croise son chemin. Sauf s'il s'agit de son fils, le héros de F.E.A.R., ou de Michael Becket, que l'on incarne dans ce second épisode.
Test de Project Origins sur PC, chez JeuxActu.com.
■ 04/03/09 - Project Origins Depuis 2005, Alma copie sa copine de The Ring en terrorisant les joueurs consentants. Ses apparitions flash ne laissent guère le temps d'admirer ses os et ses cheveux sales. Mais son amour du cache-cache suffit-il à faire de F.E.A.R 2 un FPS qui sort du lot ?
Test de Project Origins sur PC, chez GameBlog.
■ 04/03/09 - Project Origin US, February 10, 2009 - Thanks to horror movies, there are things that we know not to do if we're ever plunged into a high-stakes paranormal situation. Basic things, like don't split up, don't panic, and never, ever think that the little girl you encounter is Test de Project Origins sur PC, chez uk.pc.ign.com.
■ 03/03/09 - Project Origin Monolith's never been a company to play it safe. There was 1998's Shogo, one of the first full-polygon shooters, alternating between on-foot and mecha combat. The No One Lives Forever games took a risky approach by injecting wit into an otherwise Test de Project Origins sur PC, chez GameSpy.
■ 02/03/09 - F.E.A.R. 2: Project Origin You know, sometimes an acronym says it best. With First Encounter Assault Recon this was certainly the case. Given that the shortened version conveyed a sentiment that hallmarked the game, it wasn’t long before “F.E.A.R.” had sent its longwinded brother into oblivion. And as a tense first-person shooter, F.E.A.R. worked. Sure, it paid more than a passing homage to the slow-motion gimmick, but it did so with style. Preview de F.E.A.R. 2: Project Origin sur PC, chez Gamer20.
■ 02/03/09 - F.E.A.R. 2: Project Origin It’s been four years since Alma’s ominous scare-tactics in the original F.E.A.R., a classy first-person shooter bristling with slow-mo shenanigans and brutal firefights. But despite its sturdy foundations, it was mired in its adherence to corridor crawling and a grey palate. This lack of variety ultimately meant that F.E.A.R. was good but not great. With the sequel, Monolith has done the obvious—they’ve infused the game with more color, changed up the level design and added more variety. While these by-the-number additions look good on paper, the sequel lacks the spark of its original. In the end, F.E.A.R. 2 ends up being drabber than its considerably greyer predecessor, largely thanks to a development cycle that seems to have focused on simply re-writing the wrongs of the past rather than creating something genuinely new and exciting. Test de F.E.A.R. 2: Project Origin sur PC, chez Gamer20.
■ 01/03/09 - F.E.A.R. 2: Project Origin Horror games and first-person shooters are genres that seem to be made for each other, so it's quite surprising that the two of them "don't get it on" more often. Monolith managed to oversee a successful cross-pollination in 2005, and the result was F.E.A.R. - a creepy-as-hell survival outing that mixed satisfying gunplay with a Greatest Hits list of Scary Things. Ghosts? Check. Cannibalism? Check. A creepy little girl? Check. Lots and lots of blood? Check and check again. Preview de F.E.A.R. 2: Project Origin sur PC, chez VideoGamer.com.
■ 01/03/09 - F.E.A.R. 2: Project Origin F.E.A.R. was great, but F.E.A.R. 2: Project Origin promises to be even better. With original developer Monolith Productions in charge and 360 and PS3 versions set for release at the same time as the PC version, the future's bright, or should that be dark, for fans of all things F.E.A.R. With the game's Friday February 13 release date (what else?) inching ever closer, we thought it would be a good idea to sit down with primary art lead Dave Matthews (who may or may not have a band), and face our greatest fears. Preview de F.E.A.R. 2: Project Origin sur PC, chez VideoGamer.com.
■ 01/03/09 - F.E.A.R. 2: Project Origin The development of F.E.A.R. 2 has been akin to a British soap opera. Original F.E.A.R. developer Monolith, a Warner Bros. Interactive Entertainment owned development studio, couldn't make F.E.A.R 2 for Vivendi, so a sequel was announced for Warner. With Vivendi owning the F.E.A.R. name the Warner sequel had to be called something else, so a competition was set up for fans to name the game. It was decided that Project Origin fitted best, so until a week or so ago we'd been looking forward to a game that had the characters from F.E.A.R. but didn't have the name. Then, in a shock announcement, Warner revealed that it had acquired the name from Vivendi - presumably because Activision Blizzard didn't want another FPS in its portfolio - meaning we're kind of back to where we wanted to be a few years ago. F.E.A.R. 2: Project Origin is due for release from Warner in Q1 2009 and we went hands-on with the latest build to see how it's shaping up. Preview de F.E.A.R. 2: Project Origin sur PC, chez VideoGamer.com.
■ 01/03/09 - F.E.A.R. 2: Project Origin Don't fancy reading the review? Would you prefer to sit back in your chair and watch some glorious 720p HD footage of the game in action while listening to us tell you about F.E.A.R. 2: Project Origin? If so head over to our video review for a condensed review of Monolith's first-person shooter. Test de F.E.A.R. 2: Project Origin sur PC, chez VideoGamer.com.
■ 20/02/09 - Project Origin Faisant abstraction du travail réalisé par TimeGate Studios sur F.E.A.R. premier du nom, Monolith n'a pas souhaité s'inspirer des scénarios imaginés pour Extraction Point et Perseus Mandate. Après bien des péripéties, le développeur de Seattle est enfin parvenu à récupérer les droits d'exploitation de sa licence et avec F.E.A.R. 2 : Project Origin, il compte bien reprendre son histoire là où il l'avait laissée... Si la troublante Alma est bien sûr de la partie et qu'il est toujours question de frissons « paranormaux », il faut toutefois faire avec une sensible nuance : F.E.A.R. 2 a été conçu dès le départ avec les PC et les consoles PS3 / Xbox 360 en tête. Une contrainte trop lourde à gérer pour Test de Project Origins sur PC, chez JeuxVidéo.fr.
■ 18/02/09 - Project Origin Back in 2005, little girls with lank, greasy hair were terrifying. Across the country, crowds of cinemagoers would stream out of showings of The Grudge and The Ring Two, kicking children in the face as a precautionary measure. It was riotous madness, and in the midst of it we were graced Test de Project Origins sur PC, chez Games Radar.
■ 17/02/09 - Project Origins F.E.A.R. était indéniablement le FPS de l’année 2005. Avec son ambiance flippante, son moteur graphique de grande classe et son bullet-time novateur, il avait réussi à renouveler avec succès le petit monde des FPS. Avec F.E.A.R. 2 Monolith ne s’est pas vraiment foulé : mêmes caractéristiques que son prédécesseur et mêmes ficelles scénaristiques. Et malgré cet aspect de repompe éhonté, le petit dernier de Monolith a quelques atouts à faire valoir. Explications.
Test de Project Origins sur PC, chez JeuxVidéo PC.
■ 12/02/09 - Project Origins While it wasn't the best shooter ever created -- that honor belongs to the original Half-Life -- the original F.E.A.R. was a terrific FPS, full of intense action, a sweet slo-mo gimmick and the scariest little girl I've ever encountered whose last name wasn't Olsen. Now, the spine tingling sequel, Project Origin is here to continue the story of the psychic and psychotic Alma with damn good results.Test de Project Origins sur PC, chez GamePro.
■ 09/02/09 - Project Origins Released in late 2005, I was a huge fan of Monolith's F.E.A.R., mostly because of the spectacular gunfights and crazy reveals that wrapped up what was initially a pretty cryptic story. So it shouldn'tPreview de Project Origins sur PC, chez GameSpy.
■ 06/02/09 - Project Origin Project Origin continues F.E.A.R.'s supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. Alma now has free reign, and the consequences will be unimaginable.
Preview de Project Origins sur PC, chez WorthPlaying.
■ 30/01/09 - Project Origin The last time we saw Project Origin was in Monolith's Seattle headquarters early last year. What was on display then was two scenes from very different levels. The first showed you fighting against Abominations - Armacham's failed attempts at creating a psychic army. They couldn't stand up straight, but what they lacked in spinal integrity they made up for in the ability to grease around Preview de Project Origins sur PC, chez EuroGamer.
■ 28/01/09 - Project Origin Monolith’s second outing for her of bedraggled hair and psychic entombment is crash-landing in a very different pool of expectation to the original FEAR. In the past few months, shooters have changed. Left 4 Dead has nailed co-op, Far Cry 2 gave us an open world, Fallout 3 merged RPG stats with action... the noble first-person shooter, once the most stodgy template of all, is evolving. All of which makes you wonder Preview de Project Origins sur PC, chez Games Radar.