■ 02/07/08 - Draglade So, I have a device attached to my arm that creates a 'glade' from the 'matter' in the air around me. This 'matter' interacts with my 'soul', as well as the device, or 'G-con', with the resulting glade taking the form of a flaming sword, which I use to smack and slash seven bells of crap out of anything that looks at me funny. And I can throw whirlwinds at people. And impale them on ten-foot high spikes of ice. Oh, and heal myself with water spells. Right, this'll be a Japanese game then.
Test de Custom Beat Battle : Draglade sur Nindendo DS, chez Ace Gamez.
■ 06/02/08 - Draglade December 3,2007 - With so many pony and dog related games coming out for the Nintendo DS, shouldn’t there be a bit more ass kicking? Atlus Software seems to think so. After the recent releases of Bleach: The Blade of Fate and Mortal Kombat, Atlus brings forth Draglade, a music-themed fighting game. While the premise of fighting according to a rhythm is interesting, the fighter doesn’t quite live up to the quality of something like Mortal Kombat.
■ 19/12/07 - Draglade Draglade is a game with a serious identity crisis. Its core gameplay is based around a simplified one-on-one fighter, but it also tries to integrate elements of RPGs, side-scrolling platformers, music games and even a bit of “gotta catch ‘em all” collecting. Does it work? Well, sort of.