■ 05/08/08 - Command & Conquer 3 : Les Guerres du Tiberium Après avoir popularisé les jeux de stratégie en temps réel (RTS) au milieu des années 1990, la licence Command & Conquer, rachetée par Electronic Arts, retourne enfin sur console après des épisodes mitigés. Les guerres du Tiberium poursuit les évènements de Conflit du Tiberium (1995) et de Soleil de Tiberium (1999), franchissant une nouvelle étape dans la narration vidéoludique et amenant la licence à son firmament.
Test de Command and Conquer 3 : Tiberium Wars sur Xbox 360, chez Live360.fr.
■ 08/02/08 - Command and Conquer 3 : Tiberium Wars Much like Tiberium, graphically the C&C universe has surely seen its own evolution over the years. Things are in tip-top condition, the units, buildings, environments and general aftermath of weaponry are gorgeous. Tiberium itself looks seductive it a deadly “keep away from me” kind of way. Tiberian Sun was all for the doom and gloom look; places now range from a pristine bright to a violent dark.
■ 06/02/08 - Command and Conquer 3 : Tiberium Wars The highly revered real-time strategy Command & Conquer franchise returns with Tiberium Wars. The latest installment is the best of the batch in quite some time. Command & Conquer 3: Tiberium Wars brings the series to its former glory, leaving the testy introductions Generals had for us a few years back and picking up right where Red Alert 2 left off, giving us one of the most feature rich and in-depth strategy games the market has seen.
■ 06/02/08 - Command & Conquer 3: Tiberium Wars Command and Conquer 3: Tiberium Wars is a relentless assault on the nerves and senses. Never before has a strategy game spewed forth such a barrage of action and color, or demanded such adrenalized concentration from the player.