■ 02/06/08 - Seven Kingdoms : Conquest Seven Kingdoms: Conquest is the highly anticipated sequel to one of the most sophisticated and underrated real-time strategy games ever created. The original Seven Kingdoms and Seven Kingdoms II represented a complex but well-balanced RTS design that featured both detailed city management and challenging real-time combat. After a prolonged five-year wait, Enlight Software has released the latest installment of this RTS classic. The title includes tutorials, a human and demon campaign, a single-player skirmish mode and a multiplayer option for up to eight players.
■ 21/05/08 - Seven Kingdoms : Conquest Five years ago, Brian Reynolds arrived on the real-time strategy scene and broke the rules with Rise of Nations, a deep but manageable game that put the S in RTS. But five years before that, when Reynolds was just getting warmed up on turn-based strategy games, a fellow named Trevor Chan was already breaking those rules and putting that S into RTS.
■ 21/05/08 - Seven Kingdoms : Conquest Il y a 10 ans déjà, Trevor Chan faisait souffler un vent de fraîcheur sur le petit monde du STR. Seven Kingdoms introduisait dans le genre des aspects inédits comme la diplomatie, l'espionnage, les échanges commerciaux et les cités neutres. Succès d'estime plus que commercial, le titre avait cependant connu une suite tout aussi réussie. La franchise est aujourd'hui remise sur le devant de la scène avec Seven Kingdoms : Conquest, et le moins qu'on puisse dire, c'est qu'on aurait mieux fait de la laisser couler ses vieux jours en paix.....
Test de Seven Kingdoms : Conquest sur PC, chez JeuxVidéo.com.
■ 19/05/08 - Seven Kingdoms : Conquest You may feel like you’ve played Seven Kingdoms: Conquest before - except that you actually enjoyed it the first time. This relaunch of the Seven Kingdoms series tramples on the good name of the original franchise and poorly imitates games that came out 10 years ago. If you took the Civilization series, the Age of Empires games, and WarCraft III, rolled them into a ball and then dipped it in bile, you’d get this terrible, terrible game.
■ 19/05/08 - Seven Kingdoms : Conquest Five years ago, Brian Reynolds arrived on the real-time strategy scene and broke the rules with Rise of Nations, a deep but manageable game that put the S in RTS. But five years before that, when Reynolds was just getting warmed up on turn-based strategy games, a fellow named Trevor Chan was already breaking those rules and putting that S into RTS.
■ 15/05/08 - Seven Kingdoms : Conquest Le thème de la guerre entre les hommes et les démons a été utilisé mainte et mainte fois. Seven Kingdoms :Conquest ne fait pas exception. Ce jeu nous donne la possibilité de choisir entre les humains et les démons pour mener à la victoire nos différentes troupes et ce, en traversant plus de 4000 ans....Test de Seven Kingdoms : Conquest sur PC, chez Game Focus.
■ 02/05/08 - Seven Kingdoms : Conquest Spring break, end of a relationship or just want to spend the next few weeks with your PC? “The time has come, the battlefields have been set and all hell is about to break loose.” In Seven Kingdoms: Conquest, develop your civilization from the early Bronze Age through the middle ages. Destroy your enemies while battling demons along the way.
■ 19/04/08 - Seven Kingdoms : Conquest I’m not familiar with the original Seven Kingdoms from several years ago, so cannot compare this new edition to the original. Apparently the original Seven Kingdoms was a very good strategy game in its time, though. If that is true, then the legacy has not survived. The new Seven Kingdoms Conquest is a wholly mediocre strategy game that has little to offer in the way of entertainment and strategy.
■ 03/04/08 - Seven Kingdoms Conquest It’s not terribly surprising when another me-too RTS comes out these days; the genre is one of the few remaining bastions of PC gaming, and as such it sees a lot of releases. Seven Kingdoms: Conquest, however, buries its few novel ideas under such a fetid layer of unplayable garbage that it’s a wonder it is being released at all.