■ 08/02/08 - Marc Ecko’s Getting Up : Contents Under Pressure Defacing public property with pretty colours in the name of freedom and expression never felt so great! Rarely does a game ensnare me with its storyline, let alone its gameplay so [insert long funny name of game here] really gives out buckets of value.
■ 03/06/06 - Marc Ecko's Getting Up : Contents Under Pressure Marc Ecko’s Getting Up: Contents Under Pressure is the brainchild of clothing designer, Mark Ecko, turned game designer for this ambitious project that was first conceived nearly seven years ago.
■ 03/06/06 - Marc Ecko's Getting Up : Contents Under Pressure Marc Ecko’s Getting Up: Contents Under Pressure is the brainchild of clothing designer, Mark Ecko, turned game designer for this ambitious project that was first conceived nearly seven years ago.
■ 15/04/06 - Marc Ecko's Getting Up : Contents Under Pressure Whenever some new review code arrives, I ask myself some questions, purely out of habit. These might include: “Ooh, wonder what this’ll be like…” “Hmm, will it live up to the hype?” “Dammit, another EA game?” However, when Marc Ecko’s Getting Up: Contents Under Pressure arrived, some new questions were asked. Namely, “Who’s Marc Ecko?”, and “Is this the worst title of a videogame ever”?
■ 04/04/06 - Marc Ecko’s Getting Up : Contents Under Pressure Everyday on my way to work I drive past a railroad spur that usually has four or five box cars on it waiting to be unloaded. It’s become kind of a rotating art exhibit for me, because there is usually some sort of graffiti to be found on most of the cars. I’m always amazed at what people can create with just a simple aerosol spray paint can.