■ 08/02/08 - The Movies Imagine a game in which you take control of a Hollywood movie studio beginning in the 1920s. You are responsible for the more tedious business tasks of staff recruitment, finance auditing and construction planning; however, you also have control over the fascinating movie making process: the script, the actors, and the themes. Now, what you have envisaged at this point is probably something that’s like Peter Molyneux’s The Movies but not as mechanical, generic and partitioned.