■ 12/04/09 - Supreme Commander You should all know the story of Supreme Commander by now. Developed by Chris Taylor, this large-scale RTS title was heralded as the spiritual successor of one of Taylor's previous games – Total Annihilation (a cult classic). It received an average metacritic score of 86, and was praised for its scope, gameplay and other features that made the game flow. It wasn't perfect, many critics pointed out the game's various flaws, but generally speaking it was considered a decent RTS title. Now it is back and this time the 'Infinite War' has been taken to the Xbox 360 Console, courtesy of Hellbent Games. Test de Supreme Commander sur Xbox 360, chez Strategy Informer.
■ 16/09/08 - Supreme Commander Fitting Supreme Commander onto the 360 is a bit like squeezing a horse into a chest of drawers - even if you can, that doesn't mean you should. With the massive battles and sweeping strategic vision of the PC version already melting CPUs and warping motherboards on anything but high-end Test de Supreme Commander sur Xbox 360, chez EuroGamer.
■ 09/09/08 - Supreme Commander Successeur spirituel du grand Total Annihilation, Supreme Commander s'invite lui aussi sur 360 afin de prouver à tous que la stratégie a bien sa place sur console. STR futuriste qui loin des petites escarmouches de ses congénères, propose de faire s'affronter des centaines d'unités sur des théâtres d'opération gigantesques, le titre de Chris Taylor nous vient effectivement du PC, support sur lequel il faisait déjà figure de jeu de niche. Test de Supreme Commander sur Xbox 360, chez JeuxVidéo.com.