■ 03/09/08 - Velvet Assassin The lead designer on Velvet Assassin, Sascha Jungnickel, was previously at IO Interactive working on the Hitman series. This will also be a third-person stealth assassination game, but more story-driven and narrowly focused. You play a British Special Operations agent during WWII, carrying out Preview de Sabotage sur PC, chez Games Radar.
■ 19/08/08 - Velvet Assassin If there's one thing that's definitely missing from shadowy stealth games, it's the ability to inject yourself with morphine, slow down time and cavort in a sexy nightdress.
Preview de Sabotage sur Xbox 360, chez CVG.
■ 29/07/08 - Velvet Assassin US, July 17, 2008 - Inspired by the real-life story of Violette Szabo, a British secret agent during World War II who undertook two missions into German-occupied France before being captured and executed at the age Preview de Sabotage sur Xbox 360, chez IGN X360.
■ 25/07/08 - Velvet Assassin There can't be many games where the lead character is lying unconscious in bed, drugged up to the eyeballs. As idyllic as this scenario sounds, there is more to it than sheer indolence: it's World War II, it's a hospital bed, and you are Violette Summer, a British spy loosely inspired by the tragic real-life story of special operative Violette Szabo.
Preview de Sabotage sur Playstation 3, chez EuroGamer.
■ 25/07/08 - Velvet Assassin Creative ideas are the seeds of great games. Unfortunately great games aren't built on great ideas alone. Execution actually counts for much more in making a quality product and, on balance, it's Preview de Sabotage sur PC, chez GameSpy.
■ 25/07/08 - Velvet Assassin Creative ideas are the seeds of great games. Unfortunately great games aren't built on great ideas alone. Execution actually counts for much more in making a quality product and, on balance, it's probably better Preview de Sabotage sur Xbox 360, chez Gamespy XBox360 UK.